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Wreck’d Run (Run 1: 1200m) is a steep downhill beach path, out to the left are three shipwrecks – the SS Maori, the SS Oakburn and the MV BOS 400.

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The Cold Nudist (Swim 1: 500m) Brace yourself for the Sandy Bay swim as it will be your first entry into the cold water. Teams aiming for a competitive finish will have to dive straight in.

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Aimee’s Elbow (Run 2: 1300m) is your first taste of the technical rock hopping sections to come. Athletes can enjoy the beautiful sights of this wild coastline.

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The Green Room (Swim 2: 900m) You have a real sense of adventure jumping off the rocks. A world famous surf spot, keep an eye out for waves and rips.

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Spectator: Enjoy watching the athletes deal with Torpedo’s biggest beach break.

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Out of Touch (Run 3: 4300m) Each transition from swim to run will cause a spike in HR, none more so then the lung-busting climb.

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EP1: The first energy point on the route. Fueled by PowerBar – You’re stronger than you think.

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Spectator: Oudekraal is great support point, however please note that the SANPARKS fee applies.

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The 12 Apostles (Swim 3: 1300m) Although it’s the longest swim, the stretch is protected, the visibility is great and it’s the most magical swim. Look out for the Antipolis shipwreck.

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Spectator: From the Twelve Apostles hotel watch team tactics unfold with the weaker swimmer sitting in their stronger teammates wash.

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Spectator: The Torpedo swim segments are all close to shore and provide great spectating. It’s advisable to follow on bikes.

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Cooked Runner (Run 4: 3100m) Although flat, this is the hardest run segment with the body struggling to adjust after the longest swim. It will be flat out for the leaders.

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EP2: Bootlegger – The second energy point on route where you will get water, snacks and filter coffee.

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Spectator: The NSRI slipway in Bakoven provides a good vantage point to watch the teams battle it out over technical rock hopping.

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Take the Gap (Swim 4: 300m) Fatigue starts to kick in as the body fights repeated temperature shocks. Although short, this swim requires teamwork to pick a good line.

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Not Average (Run 5: 700m) If you have both the energy and the spirit, you can enjoy your David Hasselhoff moment as you run along the iconic Camps Bay beach in your SwimRun kit.

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Big Wednesday (Swim 5: 400m) The penultimate swim is short and fun, taking you out from Camps Bay, around the last rock and into Glenn Beach. Lifesaving teams should be able to catch a wave in from backline.

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Kids Play (Run 6: 900m) Your last run starts with a very technical boulder hop and climb through the Glenn beach cave. Watch your footing as you wouldn’t want to be caught out so close to the finish.

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High Spirits (Swim 6: 400m) The end is in sight and teams should take a moment to celebrate their achievement as they reach the calm waters of Clifton.

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Spectator: Give your team a high five at Clifton 4 as they become Torpedo finishers.